Visitor Acquisition For A Trade Fair On Gaming Industry

Gaming Industry

How a trade show organizer reached out to 30,000 students for its Gaming Industry trade show, with the help of The Testament®

Challenge

With the increase in digital literacy, internet penetration and youth population of the country, the gaming industry is set to grow at a rapid pace. Currently valued at USD 890 million, the Indian Gaming Industry is estimated for the annual growth rate of 14.3 percent with mobile Gaming taking the lead at 71% share. The client in context is an organizer of trade shows in various sectors of the economy, gaming being one of them. The supply side for the gaming industry is met by animators, designers, gaming developers etc. while the demand side is met primarily by the youth population of the country.

Solution

The Testament® took a holistic approach towards creating awareness and generating leads for the event. The omnichannel approach consisted of:

  • Social media marketing
  • Direct mailing
  • Cold Calling
  • Establishing tie-ups with institutions

The target group for the event was the college going youth population of Delhi. To effectively target this segment,

The Testament® reached out to:

  • 50 colleges in Delhi NCR
  • All animation institutes of Delhi

Results

  • Connection with 30,000 Students
  • Widespread Awareness among its target audience
  • Extensive on-ground data providing Insights into target industries

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Posted by The Testament

The Testament is a Manpower outsourcing company pioneering Market Acquisition, Training and Recruitment Services with intelligent technologies and people.

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